Warning!: You need to have installed Fantastic Worlds for this
scenario to work!




		    -- ALBA DE AMERICA --
	    by Jess Balsinde (jbalsinde@ucsd.edu)
                      October 12, 1998



Come visit the Spanish Civilization II Site, where this 
scenario and all others I have designed are described in
detail!  http://www.geocities.com/Athens/Aegean/1514/Spaciv.htm



BACKGROUND

In the dawn of October 12, 1492, Rodrigo de Triana, look-out of
the Pinta, yelled out a word -Tierra!- that would change the 
world for ever. Thanking God for the discovery, Christopher 
Columbus and his men promptly took possession of those new 
lands for the Crown of Spain. That landing initiated the most 
fascinating cultural confrontation in all of recorded history;
a chronicle of idealism, illusion, courage, cruelty, and greed
that brought natives and invaders together in a struggle for 
possession of a continent. Less than fifty years after Columbus'
arrival, the Spanish had conquered and controlled all 
territories below Ro Grande except the coast of Brazil, which
was occupied by the Portuguese. Yours is now the chance to 
duplicate this feat... if you can!



INSTALLATION

This scenario will NOT work with Civ2 versions below 2.7.81, 
the one provided by the Fantastic Worlds scenario disk. If you
have it, make a new folder under the Scenarios folder. Call it
"Alba" and put all the files in it except those files with 
extension .wav. Inside the "Alba" folder make a sub-folder 
called "Sound" and place all the .wav files in it. Now just 
play. 



DESIGNER'S NOTES

Yes, this is another "Age of Discovery" type scenario... 
Another one!? It is true that after WW2, the most used topic in
Civ2 scenarios is the Discovery Age thing. And it is also true
that there are already some excellent scenarios on this topic 
e.g. "Discovery Age" by Allard Hffelt or "Colonies" by John 
Ellis (the one appearing in CiC is okay too, but a bit 
imbalanced, imho). Then... why another one? There are several 
reasons. The first one is "historical": it seemed somewhat 
strange that the guy who has flooded the net with scenarios 
about Spain (that is, me) did not have yet a scenario about the
most remarkable contribution of Spain to world's history. 
Another reason is that a couple of friends of mine have been 
"begging/bugging" me -rather insistently to say the least- to 
get me into a project like this one. The third and final reason
is that, in my opinion, a veryimportant aspect of the Discovery
Age has been surprisingly left untouched by scenario designers:
the Conquest itself. Most of the scenarios begin with the 
English, French and Dutch already installed in America together
with the Spanish. In addition, most of these scenarios do not 
include South America... and, the worst of the worst, most of 
them do not include the Portuguese. America was discovered in 
1492 and the first non-Iberian settlement in the Americas, 
Jamestown, was not established until 1607. During the whole XVI
century, America was solely an Iberian affair. Thus I thought I
had to tell that story in Civ2 terms...



RULES AND VICTORY CONDITIONS

Scoring in "Alba de Amrica" (which, incidentally means Dawn of
America in Spanish),is according to the objectives system. 
There are 129 objectives. Wonders do NOT count as objectives. 
The Spanish, not surprisingly, are set as protagonists. They 
have to score at least 106 points to achieve a decisive victory,
and 78 to achieve a marginal victory. 54 objective points or 
less is a marginal defeat, and 30 or less is a decisive defeat.
If you are playing with a civ other than the Spanish, your 
scoring objectives remain THE SAME: you do not obtain a 
decisive victory by simply keeping the Spanish under 30 points
(that is fairly easy to achieve given how bad a strategist the
AI is) but by scoring yourself those 106 points!!! Let me warn
you: this is going to be very difficult.

Aside fron the Spanish, the only other civ I would recommend 
you to play with are the Portuguese. As a matter of fact, I 
designed "Alba de Amrica" with the idea of making it a 
"mano-a-mano" scenario for multiplayer Spanish vs Portuguese. 
If played that way the purpose of the scenario is to hold as 
many objective cities as one can before time runs out. But, 
because Civ2 MP is not available yet I stop here and come back
to single player mode.

The six other civs featured in the scenario were intended as 
AI-controlled civs only. But if you insist by not wanting to 
play as the Iberians, perhaps (only perhaps) you might get
some fun out of the Aztecs or Incas. Please, do not pick the 
Maya, Custom Peoples, English or Chichimecs under any 
circumstance. By the way, the Chichimecs are the Barbarians in
disguise. If you change byte 2F of the saved game to 01 with a
hexadecimal file editor, you can play as the Barbarians.

No diplomatic talks are allowed in this scenario. The Iberian 
civs and Indian civs are always at war with each other. Spanish
and Portuguese allies, but do not talk to each other (he he 
he... that prevents you from wiping out your Iberian rival and
thus spoiling the game).

All cities in the Americas count as objectives, ALL. Some of 
them (the most important: Tenochtitln, Cuzco, Tlaxcala, etc...)
are worth three points.

Some tips. "Alba" requires a lot of strategy. A lot. There are
three things you have to do if you wanna succeed in the quest 
for glory that "Alba" means. First is to stabilize your economy.
At any means!! Then, you have to do a lot of research (see 
Advances section below). Last, but not least, you have to do a
lot of conquest -a lot. Get moving! Use the emigration 
improvement (airport) as much as you can; do not rely too much
on your ships (they're slow) but do not disdain them completely
either... 

No one of the guys who playtested this scenario was able to win
it  (at least they did not tell me they did). I would like to 
remark that some of my playtesters are extraordinarily gifted 
players. Perhaps this might clue you in on the difficulty of 
this scenario. There is so much to do, and so little time to 
accomplish it! I would not be surprised if you tell me you had
to play "Alba" several times before working out the correct 
strategy. 

The scenario begins in 1492 (the Discovery of America) and ends
in 1580 (union of Spain and Portugal). Each turn comprises 8 
months, and there are 133 turns in total.



ADVANCES

As with many of my scenarios, I used the tech tree from 
"Spanish Pride". However I have introduced so many changes that
now it's difficult to recognize. To make a short story out of 
this, there are several techs you really need to have in order
to win the scenario. Please believe me; with the harquebusiers,
croosbowmen, dragoons, and caravel you have at the beginning of
the scenario is not sufficient. Specifically, there are four 
techs you need to acquire (the sooner the better): Pike Tactics,
Firearm Design, Magnetism, and The Flintlock. These techs 
provide you with the big guns necessary to succesfully conquer
and hold on your conquests. Research is slow tough, the tech 
paradigm is set at 50/10 (i.e. advances cost five times more 
than in a normal game).

There are some techs with "unusual" latin names. Ignore these,
they are necessary for game mechanics and are not for research.



UNITS

There are many new units in "Alba de Amrica". Fortunately I 
arranged the things the way that all units appear in the 
Civilopedia, including unique units and event units. So I urge
you to consult the Civilopedia.  Just a quick note that I think
is very important to keep in mind: the cannons can conduct 
amphibious attacks. You are welcome.

There are two historical figures in this scenario, both on the
Spanish side. These are Hernn Corts and Francisco Pizarro. I
should assume that everybody knows who these two men were and 
what they did, so I will not add any explanations on this
subject here. Both of these are events units, i.e. they only 
show up if some predetermined event happens.



WONDERS 

This scenario includes all possible 28 wonders. I think WoWs 
add a lot of feel to the scenario and I enjoy designing them a
lot! Most of them are brand new, i.e. they have not been seen 
before. All wonders are already built, and are placed in the 
city where they are in reality or as close as possible. No 
Amerindian city has more than one wonder. Thus I had to 
"redistribute" some of the wonders accordingly. Wonders do NOT
count that as objectives in this scenario. However, the effects
of most of them are permanent. Thus keeping control over cities
containing valuable wonders should be a must for those who want
to do well in this scenario. The only wonders that are obsolete
are those whose effects were really not needed for the scenario.
For your information, these are the wonders and the cities 
where they are. Those WoWs whose effects are permanent are so 
indicated. 

Wonder (city)			    Replaces	       Obsolete?
Puerta de Amarus (Macchu Picchu)    Pyramids
Rock Paintings (Tarahumara)	    Hanging Gardens
Avenue of the Dead (Teotihuacn)    Colossus
Pyramid of Kukulcn (Tulum)	    Lighthouse		 Yes
La Mota Castle (Valladolid)	    Great Library	 Yes
Nun's Quadrangle (Uxmal)	    Oracle
de la Cosa's World Map (Toledo)	    Great Wall		 Yes
Great Pyramid (Tlaxcala)	    Sun Tzu's
Balboa's Expedition (Panam)	    King Richard's
Cabeza de Vaca's Voyage (semnola)  Marco Polo's	 Yes
Temple of the Sun (Pachacamac)	    Mike's
Contracts House (Sevilla)	    Copernicus'
Nazca Lines (Nazca)		    Magellan's
Gateway of the Sun (Tiahuanaco)	    Shakespeare's
Translators School (Toledo)	    Leo's	         Yes
Olmec Giant Heads (Mitla)           JS Bach's
Torre del Oro (Sevilla)		    Newton's
Lord of Sipn (Tumbes)	            Adam Smith's
Columbus' Expedition (Canarias)	    Darwin's             Yes
Belem Tower (Lisboa)		    St Liberty
Navigation School (Oporto)	    Tour Eiffel
Tordesillas Treaty (Valladolid)	    Women's
Moai (Rapa Nui)			    Hoover Dam
El Cndor Pasa (Inti Illimani)	    Manhattan	  	 Yes
Gulf Stream (carib)		    U.N.	         Yes
El Caracol (Chichn Itz)	    Apollo	         Yes
Yebel Musa (Ceuta)		    SETI
Discovery of the Amazon		    Cure Cancer

In addition, some of the city improvements depict real buildings.
Check out the Civilopedia for these too.



FINAL NOTES

As indicated above, "alba" means dawn in Spanish. Hence the 
sunny frames.

Do not be surprised if you want to get into cheat mode and can't.
That was done on purpose by the author (that is, me).



CREDITS

Right at the beginning of the scenario there appears a pop-up 
box with the names of the people who have contributed with
ideas and playtesting to make this a fun scenario to play 
(hopefully). Specifically, a special mention goes to Alfredo 
Barriocanal who threw in so many ideas for wonders, city 
improvements and overall treatment of the scenario. Mike Daumen
also provided excellent suggestions for city improvements. 
Andrew Hoekzema, Chris Schlobach, Peter Delaney, and Gerrie 
Hoost playtested it and provided useful advice in terms of 
improving playability. Harlan Thompson drew a lot of icons and
also provided some valuable ideas.

I am happy to say that I myself drew the map for this scenario.
As this my first attempt at mapmaking, I am quite happy with it. 

Wonder icons--The icons for Contracts House and de la Cosa's 
World Map were taken from Mike Daumen & Harlan Thompson's 
Habsburg Scenario. The Great and Kukulcn Pyramids icons are 
also from Harlan. I do not know who is the author of the Moai 
icon. If it is you let me know so I can write your name here.
The Olmec, Caracol and Nazca icons are from MPS' New World 
scenario. All other icons were created by me. Mike Daumen 
provided the icon for the El Morro Coastal Fortress.

Unit icons - The African warrior is from Allard Hfelt. The 
Amerindian icons are from Harlan Thompson. The Lancer icon is 
from Michael Nielsen. All those icons marked as JBR are 
designed by me. If you wish to use any of these for your own 
scenarios, please do it, but give written credit (that is, 
acknowledge their origin somewhere in a text file just like I 
have done here with the work by others), and do NOT remove my 
initials (JBR) from the graphics!

The title of the scenario is taken from a very Spain-o-centric
black & white movie that I saw when I was very very young. I do
not remember exactly who was the director of such a jewel of 
Spanish cinematography, but I would dare to say it was Juan de
Ordua.



THE SAGA CONTINUES...

As you may or may not know, I am dedicated to flood the net 
with Civ2 scenarios about Spain, her history and legacy. Here 
is the list of those that I have completed to date: 

__"Spanish Pride, Iberian Pride"		(v4.0, October 7, 1998) 
__"Spanish Civil War. The Defense of Madrid"	(v2.0, June 24, 1998)
__"The Visigoths"				(v1.0, January 29, 1998)
__"The Conquest of Mexico"			(v1.1, February 10, 1998) 
__"Al-Andalus, the Trail of the Sun" 		(v2.0, May 9, 1998)
__"The Age of Philip II: the Time of Thunder"	(v1.0, May 4, 1998)
__"The Crimson Manuscript: War in Granada"	(v1.1, August 30, 1998)
__"Alba de Amrica"				(v1.0, October 12, 1998)

All of them are available for download at several websites, 
but I would like to invite you to download them from the 
Spanish Civilization II Site and tell me how you like them. 
The URL address is: 
http://www.geocities.com/Athens/Aegean/1514/Spaciv.htm


